Strategy gamesEngine builders, euros and big-box epics
Party & familyQuick to teach, fun for every age
Two-player gamesHead-to-head and co-op for two
AccessoriesSleeves, storage, dice and tables
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Glossary

Board Game terms, explained

Short, plain definitions of the words you'll see on product pages and spec sheets. Each one links to a guide when there's more to know.

A

Alpha player
A player who tells everyone else what to do in a co-operative game. Also called quarterbacking. Read the guide →
Ameritrash
A fan term for theme-heavy games with dice, conflict and dramatic moments. Also called thematic games.

C

Card sleeve
A plastic sleeve that protects a card from wear and spills. Read the guide →
Co-operative game
A game where all players work together against the game itself, winning or losing as a team. Read the guide →

D

Deck-building
A mechanism where each player starts with a small deck and buys cards during the game to improve it. Read the guide →
Downtime
The time you spend waiting for other players to take their turns. Read the guide →
Drafting
Choosing cards or tiles from a shared selection, often passing the rest to the next player.

E

Engine building
Building up a set of cards or abilities that produce more resources or points each turn as the game goes on.
Euro game
A strategy game style focused on planning and resource management, with little luck and little direct conflict.
Expansion
An add-on that adds components, rules or player count to a base game.

G

Gateway game
A modern board game simple enough for new players but with real decisions each turn, used to introduce people to the hobby. Read the guide →

I

Insert
A tray or organizer inside a game box that holds components in place and speeds up setup. Read the guide →

L

Legacy game
A game that permanently changes over a campaign of plays, with stickers, sealed boxes and destroyed cards.

M

Meeple
A small wooden person-shaped playing piece, first popularized by Carcassonne.

P

Party game
A light game for larger groups that plays quickly and focuses on talking, guessing or laughing. Read the guide →
Player count
The range of players a game supports. The best count, voted by players, is often narrower than the box range. Read the guide →

R

Roll and write
Games where players roll dice and mark results on personal score sheets. Usually quick and portable.

S

Social deduction
Games where hidden roles make players work out who is on which side, through discussion and bluffing.

T

Teach
The explanation of rules given to new players before a game. Read the guide →
Tile laying
Placing tiles to build a map or pattern, as in Carcassonne. Read the guide →

W

Weight
How complex a game is to learn and play. BoardGameGeek rates weight from 1 (light) to 5 (heavy). Read the guide →
Worker placement
Placing a limited number of tokens on action spaces, often blocking other players from the same action.